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THE VIRTUAL REALITY REPORT: Forecasts, market size, and the trends driving adoption

THE VIRTUAL REALITY REPORT: Forecasts, market size, and the trends driving adoption

Read more: http://www.businessinsider.com/virtual-reality-headset-sales-explode-2015-7#ixzz3fbgKM2Cp

VRForecast

“Here are some key points from the report:

  • Virtual Reality (VR) headsets are debuting on the consumer market and set to launch an advanced and immersive content platform. We estimate shipments of VR headsets will grow at a swift 99% compound annual growth rate between 2015 and 2020.
  • VR shipments will create a $2.8 billion hardware market by 2020, up from an estimated $37 million market this year.
  • VR headsets are a fairly low-cost consumer electronics category, and this will help drive adoption. The devices will be priced similarly to smartwatches and also need to pair with another standalone computing device.
  • Demand for VR headsets will be fueled by gaming on both mobile and console devices. There are 1.2 billion gamers worldwide, including nearly 1 billion mobile gamers alone. This creates a direct, addressable market for VR headsets.
  • Beyond gaming, VR will be an important platform for streaming content and even shopping. Oculus has already experimented with Story Studio, a platform for VR movie creation. In addition, many consumers claim the VR experience will drive them to shop more online rather than in stores.”

Read more: http://www.businessinsider.com/virtual-reality-headset-sales-explode-2015-7#ixzz3fbgXsYlV

Stephen

Posted on: July 22, 2015, 6:01 am Category: Uncategorized

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