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5 Strategies to Avoid Groupthink

5 Strategies to Avoid Groupthink

5 Strategies to Avoid Groupthink

Here are a few ideas to help you avoid groupthink at your next team meeting:

“1. Give people the agenda ahead of time so they can plan their contributions. Many people are nervous speaking off-the-cuff in front of others. If you clearly articulate the issues to be addressed and the information you’re looking for, group members can decide what they wish to contribute in advance.

2. Ask everyone to bring two ideas to contribute. Give each person time to speak, and be comfortable with silences. This is especially important if you have a few outspoken people who typically take over or dominate meetings.

3. Let people contribute in different ways. Some people will be reluctant to speak up in a group setting, even when given the chance to prepare. This doesn’t mean their ideas aren’t worth hearing! Encourage people to email you with follow-up ideas, or to meet one-on-one. Perhaps give people the option to submit written ideas before the start of the meeting instead of having to voice them out loud.

4. Argue the other side. If you feel the group is being swayed unfairly and falling into a groupthink mentality, try playing the devil’s advocate. Ask team members to present the pros and cons of the proposed idea. Try arguing for a different side and see how many people in the room were being swayed by the delivery of the idea and not its content.

5. Have a plan B. After a decision has been reached, draw up a contingency plan. What if plan A isn’t as good as the group believed? Many decisions fall short, not because they were poorly considered, but because circumstances changed or new information came to light and the group or organization wasn’t prepared. When a group is emotionally invested in a plan, coming up with another that is legitimate and valid is more difficult than it appears, but it is worth the effort and may ultimately avert disaster.”


Posted on: March 14, 2018, 6:13 am Category: Uncategorized

Navigating the information landscape through collaboration

Navigating the information landscape through collaboration

Elizabeth Hutchinson, Head of Schools’ Library Service in Guernsey, writes that information literacy is at the centre of student learning, making the role of library staff as important as ever.



Posted on: March 14, 2018, 6:01 am Category: Uncategorized

New Book Release: Information Services Today An Introduction, Second Edition EDITED BY SANDRA HIRSH

I was honoured to write a chapter for the second edition (as well as one for the first).  It’s been released today and can’t wait to receive my copy of this new textbook.  Awesome work from the team at San Jose State University School of Information.

I also encourage you to check out the 10-webinar series accompanying this book at and to promote this book among your colleagues, students, and professional network.

Information Services Today

An Introduction, Second Edition

This second edition of Information Services Today: An Introduction demonstrates the ever-changing landscape of information services today and the need to re-evaluate curriculum, competency training, and one’s personal learning network in order to stay abreast of current trends and issues, and more significantly, remain competent to address the changing user needs of the information community. Specifically, the book:

Part I – Information Landscapes: Cultural and Technological Influences

Chapter 1 The Transformative Information Landscape: What it Means to be an Information Professional Today
Sandra Hirsh

Chapter 2 Libraries, Communities, and Information: Two Centuries of Experience
Christine Pawley

Chapter 3 Librarianship: A Continuously Evolving Profession
Stephen Abram

Chapter 4 Diverse Information Needs
Heather O’Brien and Devon Greyson

Chapter 5 Diversity, Equity of Access, and Social Justice
Patty Wong, Miguel Figueroa, and Melissa Cardenas-Dow

Part II – Information Professions: Physical and Virtual Environments

Chapter 6 Literacy and Media Centers: School Libraries
Mary Ann Harlan

Chapter 7 Learning and Research Institutions: Academic Libraries
Todd Gilman

Chapter 8 Community Anchors for Lifelong Learning: Public Libraries
Pam Smith

Chapter 9 Working in Different Information Environments: Special Libraries and Information Centers
Crystal S. Megaridis

Day in the Life in the Corporate Organization
Scott Brown

A Day in the Life in the Nonprofit Organization
Joyce Fedeczko

A Day in the Life as an Independent Information Professional
Jan Knight

A Day in the Life in the Government Organization
Michele Masias

Part III – Information Services: Engaging, Creating, and Collaborating via Technology

Chapter 10 Digital Resources: Digital Libraries
Lisa Gregory and Amy Rudersdorf

Chapter 11 Information Intermediation and Reference Services
Johanna Tunon

Chapter 12 Metadata, Cataloging, Linked Data, and the Evolving ILS
Mary K. Bolin

Chapter 13 Analog and Digital Curation and Preservation
Katherine Skinner

Chapter 14 User Experience
Courtney McDonald

Chapter 15 Accessing Information Anywhere and Anytime: Access Services
Michael J Krasulski

Chapter 16 Teaching Users: Information and Technology Instruction
April D. Cunningham and Stephanie Rosenblatt

Chapter 17 Hyperlinked Libraries
Michael Stephens

Chapter 18 Creation Culture and Makerspaces
Kristin Fontichiaro

Part IV – Managing Information Organizations: Management Skills for the Information Professional

Chapter 19 Strategic Planning
Lisa G. Rosenblum

Chapter 20Change ManagementRuth Barefoot

Chapter 21 Managing Budgets
Sara F. Jones
Chapter 22 Managing Personnel
Robert Goch, Bruce Haller, Dawn DiStefano, and Maureen L. Mackenzie

Chapter 23 Innovative Library and Information Services: The Design Thinking Process
Rachel Ivy Clarke

Chapter 24 Managing Collections
Wayne T. Disher

Chapter 25 Managing Technology
Marshall Breeding

Chapter 26 Managing Data and Data Analysis in Information Organizations
H. Frank Cervone

Chapter 27 Communication, Marketing, and Outreach Strategies
Sue W. Alman

Chapter 28 Advocacy
Cheryl Stenström

Part V – Information Issues: Influences and Consequences

Chapter 29 Information Policy
Kate Marek

Chapter 30 Information Ethics
Martin L. Garner

Chapter 31 Copyright and Creative Commons
Mary Minow and Liz Hamilton

Chapter 32 Information Licensing
Celeste Feather, Sharla Lair, and Jill Grogg

Chapter 33 Open Access
Heather Joseph

Chapter 34 Information Privacy and Cybersecurity
Cherie L. Givens

Chapter 35 Intellectual Freedom
James LaRue

Part VI – Information Horizons: Strategies for Building a Dynamic Career as an Information Professional

Chapter 36 Career Management Strategies for Lifelong Success
Kim Dority

Chapter 37 Leadership Skills for Today’s Global Information Landscape
Kendra Albright

Glossary of Terms
About the Contributors
About the Editors

If you are looking for an opportunity to learn from some of our best colleagues in libraries these days, this is the book for you—whether you are a student, a member of library staff, or someone fascinated by and in love with libraries and what they do for the communities they serve.
Paul Signorelli, writer-trainer-presenter-consultant, co-author of Workplace Learning & Leadership: A Handbook for Library and Nonprofit TrainersInformation Services Today is an impeccably arranged and edited volume that introduces the reader to the core competencies and values, contexts of practice, emerging trends, and future challenges effecting information professionals and the agencies in which they work. All of the well-prepared contributions are framed for the student experience with summaries, scenarios and discussion questions. I would highly recommend this second edition of Information Services Today as an introductory textbook for programs preparing students for work in libraries.
Harry Bruce, dean emeritus and professor, The Information School, University of Washington

Although this book’s title is Information Services Today, it prepares students for future information landscapes. It does so by reflecting on the past and present and suggesting ways in which the future may play out. By the end of the book, students should understand the evolution of the field and be excited by the process of change.
Michele Cloonan, professor and past dean, School of Library and Information Science, Simmons College


Posted on: March 13, 2018, 1:00 pm Category: Uncategorized

The Battle to Replace the Smartphone What will knock out our prized possession?

The Battle to Replace the Smartphone

What will knock out our prized possession?


Posted on: March 13, 2018, 6:09 am Category: Uncategorized

 5 Simple Rules to Create Astonishing Augmented Reality Apps

 5 Simple Rules to Create Astonishing Augmented Reality Apps

As more consumers enter the online market, the number of online apps available is quickly rising. Today, countless new entertainment games and educational virtual software are available online. However, one of the most enthralling technological advances is augmented reality.

Augmented reality applies computer-generated images on your screen, changing the way you perceive the real world when you’re on your phone. It’s a new technology that comes with many advantages. Here are some great tips on how to create astonishing augmented reality apps to improve your business (or simply for fun!).

  1. The Basics

Pokémon Go has been extremely successful to the broad population. Since most people have heard about augmented reality for the first time playing the game, there is a debate in the online world about continuing similar projects. While Pokémon was indeed a big success, creating a similar application will not be innovative or bring in any advantages to the users. People might purchase the app but play it won’t be as much fun as it once was.

There are multiple online marketers determined to continue this niche, so watch out. It is better to use a brand-new tech instead of picking the old ones. It might be riskier, but at least it brings something new to the market. Make sure you don’t get confused by switching terms or mixing up words either. For example, many people think that image recognition stands for AR and vice versa but that is false.

Image recognition gives users the chance to scan products and see reviews online. On the other hand, AR creates interactive content. When users scan images, they’ll see 3D models into their camera image (right on top of the real-world objects).

Thus, make sure you pick the right niche, customers, experiences, and content to work with

  1. Keep it Simple

According to Ken Lovegood, the lead IT specialist for Essay On Time, “Creating a simple interface is crucial when it comes to AR. Clients do not like complicated websites or designs, so make it easy for them to use your app.” One bright idea can easily transform your AR app into a popular one without having to make things too complicated for users.

In order to promote your app, make sure you design a quick and easy commercial too. If you give out too many details, customers are going to get bored and become uninterested. Too much thinking in the online world can be damaging. Any good online marketer will use a simple interface, give out some important details about their app’s content and features, and press a like. That’s all about it!

  1. There is More to It Than Just Fun

Make sure you make users’ experiences useful and not only fun. Yes, having an application scanning someone’s face and giving out his or her characteristics might be interesting at first, but the idea will wear off easily. You need something innovative, easily comprehensible, and, most importantly, useful. Clients must become dependent on your app to perform tasks. Before opening up a platform and investing in your ideas, make sure they are good enough! Research customers’ preferences, market goals, and business potential outcomes. Your app must provide either educational or practical purpose in order to be useful on the market.

  1. How About the Brand Image?

Your brand image has to be strongly connected with your Augmented Reality creating process. You can’t have a funny and smart logo and brand image, yet design a boring AR application. Make sure you and your team brainstorm ideas beforehand and stay true to what your marketing values are.

In case you represent a famous brand, you should combine different elements in your AR project. Make it fun yet classy. Design it for a wide range of people and not only for your current customers!

  1. Keep Location in Mind

Because AR apps use location as the main tool, make sure you keep that in mind whenever you design your campaign. If you don’t use the proper design for the specific target location, you might encounter unpleasant surprises. Your AP app might give out errors or stop working and that is always a bummer.


Make the best out of your AR experience by designing proficient applications and using the right tools. Keep your customers satisfied and your public content with your niche. Keep a simple interface and create amusing designs!


Steven Wesley is a creative writer and ESL teacher. He is interested in public relations, technological and educational issues. Besides, Steven believes in the mighty power of the pen to change the modern world. Feel free to drop him a line on Twitter and Facebook!

Posted on: March 12, 2018, 6:48 am Category: Uncategorized

IFLA: Evolution not Extinction; Making the Case for Co-Locating Services in Multi-Use Buildings


Posted on: March 12, 2018, 6:02 am Category: Uncategorized

16 Amazing AR Apps Transforming Education

16 Amazing AR Apps Transforming Education

Are you ready to bring augmented reality into the classroom? If you’re a modern educator who cares about engaging their students to a higher level, you should definitely be ready!

According to Robert Maylo, an educational expert at Superior Papers, AR is changing the face of the educational system: “Augmented reality makes education more fun and engaging. By adding a new layer of information on top of the physical environment, any concept becomes fun for the students to explore. AR provides more opportunities than most teachers are aware of. They just have to explore the right apps.”

The right apps? We’ll list 16 of them!

  1. Human Anatomy Atlas 2018

Thanks to the AR features of this app, you can create an anatomy lab out of the classroom. The app comes with comprehensive male and female anatomy models. It presents all tissues and organs inside the human body.

  1. Dino On My Desk AR

This app will give life to an adorable dinosaur. Your students will scan a piece of paper and see a cute protoceratops on the screen. They can tickle it, feed it, and let it teach them about the amazing dinosaur era.

  1. Star Chart

This is one of the best astronomy apps in the App Store. The phone becomes a window into the whole universe. Your students just point their device at the sky and the app will tell them what they are looking at.

  1. AR Flashcards – Animal Alphabet

This app teaches kids two things at a time: the alphabet and the names of different animals. You’ll need the flashcards with letters and words printed out on them. Then, your students can scan the cards and see different animals presented through AR technology.

  1. ARBasketball – Augmented Reality Basketball Game

Would your students like to play basketball in the classroom? Even that is possible thanks to augmented reality. If you want to teach them about the game, this app will certainly awaken their interest.

  1. AR MeasureKit

To make measurements interesting for your students, you have to explain how they are implemented in the environment that surrounds us. This app helps you do that! You just use the phone’s camera to start measuring things from the real world.

  1. Figment AR

This app uses both augmented and virtual reality. You point the device to create a portal into the physical world and it will launch the students into a new dimension with interactive and playful objects.

  1. Planets

You can turn your students into aspiring astronomers thanks to this app. It allows your learners to explore rotating models of the planets and locate them on a flat view of the sky.

  1. JigSpace

History, science, and other subjects get more interesting when your students can explore them through objects on their desks. They can break the objects apart through this app to learn about their specific parts.

  1. Quiver

The coloring is always fun but it gets even better with this app. You’ll print out pages for your students to color, and then they will bring the objects to life with this app. They can view the animation from any angle and interact with it. They can even play games with their colored creations.

  1. Euclidean Lands

This is a lovely puzzle game that adds a virtual layer to the environment that surrounds us. It’s just a game, but your students can learn about geometry and architecture through it.

  1. Arloon Geometry

This app makes geometry fun to explore. Your students can view 3D figures from different angles and unfold their sides into flat sections. That helps them understand how to apply a formula and calculus in an easier way.

  1. Domino World AR

Domino is a great game to play in the classroom. It helps your students understand the concepts of numbers, space, and some physics. But tiles get lost, and the traditional game can create a real mess. No worries; you can use an AR app! It will display the game on the table, so your students can start playing right away.


  1. Chromville Science

Print out the pages available on the Chromville website and allow your students to color them. Use this augmented reality app to discover the world of science. Your students can explore five different categories through the app: living beings, classroom, laboratory, the human body, and planet Earth.

  1. Spacecraft 3D

This AR app is provided by NASA. Your students will interact with a variety of spacecraft that NASA uses to explore the Universe. All you need to do is print out the materials and point the camera of the mobile device to them. The device will provide a realistic model of the spacecraft.

  1. Zoo-AR

You can’t take your students to the zoo this year? No problem; they can still discover different types of animals with this AR app. You just need to download the markers, which you can print out or scan from another device’s screen. Then, the app will launch a 3D model of the animal or insect that your students would like to get to know.

Augmented reality is fun not only for students but teachers as well. It makes your job so much better. Start using the right apps for your classroom and keep adding new layers to the way you teach!


Steven Wesley is a creative writer and ESL teacher. He is interested in public relations, technological and educational issues. Besides, Steve believes in the mighty power of the pen to change the modern world. Feel free to drop him a line on Twitter and Facebook!

Posted on: March 11, 2018, 6:21 am Category: Uncategorized