I am still endlessly fascinated by Second Life, the virtual worlds company that has so many great pilots, experiements and innovations for meetings, games and education. I even encouraged the creation of a virtual worlds advisory council at SLA which continues to do interesting work.
I thought this posting was an interesting update on the status of the company:
Second Life Makes $100M A Year in Revenue [Updated]
By Jon Mitchell at ReadWriteWeb
“While the real-world markets take a nosedive, a virtual world’s economy is on the up and up, and its parent company is reaping the rewards. Second Life, the user-generated virtual world, generates almost $100 million in revenue a year, according to a new report on LAUNCH. A “company insider” says that Linden Lab has grossed over $75 million per year for the past three years and the company is profitable.”
Stephen


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